Description

Merge Actor still can create incorrect collision when using merge actors to some spline mesh. This seems to be a mesh dependent issue. If I use different meshes for the spline mesh, the collision seems to generated correctly.

Steps to Reproduce
  1. Open the attached project
  2. Check SplineTestMesh to ensure the simple collision box is in the correct place
  3. Select SplineMeshActor1 and/or SplineMeshActor2 and use Window > Developer Tools > Merge Actors(make sure Merge Physics Data is enabled)
  4. Check the merged actor's collision - simple collision is created out of place

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53956 in the post.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.18
Target Fix4.20
Fix Commit4033517
Main Commit4242847
CreatedJan 11, 2018
ResolvedApr 26, 2018
UpdatedJul 31, 2018
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