Merge Actor still can create incorrect collision when using merge actors to some spline mesh. This seems to be a mesh dependent issue. If I use different meshes for the spline mesh, the collision seems to generated correctly.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
What controls of umg have mouse wheel events in UE4.27?
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53956 in the post.
1 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.18 |
Target Fix | 4.20 |
Fix Commit | 4033517 |
---|---|
Main Commit | 4242847 |
Created | Jan 11, 2018 |
---|---|
Resolved | Apr 26, 2018 |
Updated | Jul 31, 2018 |