Description

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A couple additional crash groups:
[Link Removed]
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Steps to Reproduce

No known repro steps at this time

Callstack
Assertion failed: Atom1.IsRotationNormalized() [File:d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\Math/TransformVectorized.h] [Line: 430]

UE4Editor_Engine!UAnimSequence::ExtractBoneTransform() [animsequence.cpp:887]
UE4Editor_Engine!UAnimSequence::ExtractBoneTransform() [animsequence.cpp:780]
UE4Editor_Engine!FAnimationUtils::ComputeCompressionError() [animationutils.cpp:326]
UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:787]
UE4Editor_Engine!FAnimationUtils::CompressAnimSequence() [animationutils.cpp:624]
UE4Editor_Engine!FDerivedDataAnimationCompression::Build() [animcompressionderiveddata.cpp:130]
UE4Editor_DerivedDataCache!FDerivedDataCache::FBuildAsyncWorker::DoWork() [deriveddatacache.cpp:186]
UE4Editor_DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::DoWork() [asyncwork.h:264]
UE4Editor_DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::Start() [asyncwork.h:252]
UE4Editor_DerivedDataCache!FDerivedDataCache::GetSynchronous() [deriveddatacache.cpp:263]
UE4Editor_Engine!UAnimSequence::RequestAnimCompression() [animsequence.cpp:2120]
UE4Editor_Engine!UAnimSequence::RequestAnimCompression() [animsequence.cpp:2060]
UE4Editor_Engine!UAnimSequence::PostProcessSequence() [animsequence.cpp:3483]
UE4Editor_Engine!UAnimSequence::ConvertRiggingDataToAnimationData() [animsequence.cpp:4176]
UE4Editor_Engine!UAnimSequence::RemapTracksToNewSkeleton() [animsequence.cpp:3169]
UE4Editor_Engine!UAnimationAsset::ReplaceSkeleton() [animationasset.cpp:282]
UE4Editor_UnrealEd!EditorAnimUtils::FAnimationRetargetContext::RetargetAnimations() [editoranimutils.cpp:269]
UE4Editor_UnrealEd!EditorAnimUtils::RetargetAnimations() [editoranimutils.cpp:343]
UE4Editor_UnrealEd!EditorAnimUtils::RetargetAnimations() [editoranimutils.cpp:319]
UE4Editor_AssetTools!FAssetTypeActions_AnimationAsset::RetargetAnimationHandler() [assettypeactions_animationasset.cpp:243]
UE4Editor_AssetTools!TBaseSPMethodDelegateInstance<0,FAssetTypeActions_AnimationAsset,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_UnrealEd!SAnimationRemapSkeleton::OnApply() [sskeletonwidget.cpp:951]
UE4Editor_UnrealEd!TMemberFunctionCaller<SAnimationRemapSkeleton,FReply() [delegateinstanceinterface.h:165]
UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SAnimationRemapSkeleton,FReply() [tuple.h:497]
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SAnimationRemapSkeleton,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5263]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:234]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5252]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5750]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5730]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1725]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentOLD - Anim
Affects Versions4.18
Target Fix4.20
Fix Commit4108987
Main Commit4124555
Release Commit4108987
CreatedJan 11, 2018
ResolvedJun 4, 2018
UpdatedAug 16, 2018