Description

The tool tip for 'Is Hidden Ed' states "Returns true if the actor is hidden in the editor viewports" but it only actually flags true if "Hide Selected at Startup" is selected for the actor. Therefore it shares the exact functionality as 'Is Hidden Ed at Startup'.

Steps to Reproduce
  1. Create a new 4.18 project
  2. Create a new Actor Blueprint
  3. In the Actor Blueprint connect a 'Print String node to Event BeginPlay
  4. Add a 'Is Hidden Ed' node and attach the "Return Value" to the "In String" on the Print String
  5. Add the Actor to the level and Play in Editor
  6. Exit PIE, click on the Actor in level and check "Actor Hidden in Game"
  7. PIE then go back uncheck "Actor Hidden in Game"
  8. Right click on Actor in level and go to Visibility>Hide Selected at Startup then PIE
  9. Exit PIE then hide the Actor again with "Actor Hidden in Game". PIE

Results: Output is 'false', 'false', 'true', 'true'

Expected: Output is 'false', 'true', 'false', 'true'

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.18.24.194.20
CreatedJan 11, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021