Description

The tool tip for 'Is Hidden Ed' states "Returns true if the actor is hidden in the editor viewports" but it only actually flags true if "Hide Selected at Startup" is selected for the actor. Therefore it shares the exact functionality as 'Is Hidden Ed at Startup'.

Steps to Reproduce
  1. Create a new 4.18 project
  2. Create a new Actor Blueprint
  3. In the Actor Blueprint connect a 'Print String node to Event BeginPlay
  4. Add a 'Is Hidden Ed' node and attach the "Return Value" to the "In String" on the Print String
  5. Add the Actor to the level and Play in Editor
  6. Exit PIE, click on the Actor in level and check "Actor Hidden in Game"
  7. PIE then go back uncheck "Actor Hidden in Game"
  8. Right click on Actor in level and go to Visibility>Hide Selected at Startup then PIE
  9. Exit PIE then hide the Actor again with "Actor Hidden in Game". PIE

Results: Output is 'false', 'false', 'true', 'true'

Expected: Output is 'false', 'true', 'false', 'true'

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-53980 in the post.

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Backlogged
ComponentGameplay
Affects Versions4.18.24.194.20
CreatedJan 11, 2018
UpdatedApr 27, 2018