Description

There is an issue where the Select Node does not Reset wildcard values for its pins. This issue does not appear to be a regression

Versions Tested:
4.17.2 - 3658906
4.18.2 - 3794801
4.20.0 - 3813964

Steps to Reproduce
  1. Create a new project (no template or starter content needed)
  2. Create a new Actor class blueprint > name it TestBP > open TestBP
  3. Create a new variable (variable type does not matter)
  4. In the event graph add a select node and add the created variable
  5. Plug the created variable into the pins for the select node and then disconnect them ( the pins should now be the same type as the variable)
  6. Right click any pin
    Result: The reset to default option is not available despite the variable type being changed
    Expected Result: The reset to default option is available

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-54010 in the post.

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Fixed
ComponentGameplay - Blueprint
Affects Versions4.174.184.20
Target Fix4.20
Fix Commit3958102
Main Commit3967553
Release Commit4095966
CreatedJan 12, 2018
ResolvedMar 23, 2018
UpdatedMay 31, 2018