Trying to build lighting on a map with high density foliage will fail lighting build or cause the editor to crash. This occurs in 4.15, 4.16, 4.17, and 4.18. There have been multiple reports of this bug on AnswerHub.
One user reports that after the lighting build fails in 4.18, they open a new project in 4.14, build lighting, then switch back to the scene from 4.18 (with Swarm agent from 4.14 still open) and lighting will build successfully.
Result: Lighting will fail or engine will crash.
12:13:41 PM: Starting up SwarmAgent ...
12:13:41 PM: ... registering SwarmAgent with remoting service
12:13:41 PM: ... registering SwarmAgent network channels
12:13:41 PM: ... initializing SwarmAgent
12:13:41 PM: ......... certificate check has failed
12:13:41 PM: ...... initializing cache
12:13:41 PM: ......... using cache folder
12:13:41 PM: ......... recreating SwarmAgent cache staging area
12:13:41 PM: ...... initializing connection to SwarmCoordinator
12:13:41 PM: ......... using SwarmCoordinator on RENDER-01
12:13:41 PM: ......... SwarmCoordinator successfully initialized
12:13:41 PM: ...... initializing local performance monitoring subsystem
12:13:41 PM: ... initialization successful, SwarmAgent now running
12:13:41 PM: [Interface:TryOpenConnection] Local connection established
12:16:54 PM: [Job] Accepted Job 4D44E331-4D2F001D-BB7EB79F-C320942B
12:28:07 PM: [Interface:EndJobSpecification] Error: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Server stack trace:
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at Agent.AgentJob.EndJobSpecification()
at Agent.Agent.EndJobSpecification_1_0(Int32 ConnectionHandle, Hashtable InParameters, Hashtable& OutParameters)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at NSwarm.IAgentInterfaceWrapper.EndJobSpecificationDelegate.EndInvoke(Hashtable& OutParameters, IAsyncResult result)
at NSwarm.IAgentInterfaceWrapper.EndJobSpecification(Int32 ConnectionHandle)
at NSwarm.FSwarmInterface.EndJobSpecification()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
19 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
---|---|
Affects Versions | 4.15.3, 4.16.3, 4.17.2, 4.18.1 |
Target Fix | 4.23 |
Created | Jan 16, 2018 |
---|---|
Resolved | Oct 29, 2019 |
Updated | Dec 2, 2019 |