Destructible Meshes are losing collision and physics after a project has been packaged. They will work normally when running PIE.
User provided a sample for testing purposes. That is too large to link here
Please look towards the bottom of the Answerhub page for the link.
(UPROPERTY(Category = Destructible, EditAnywhere) TSubclassOf DestructibleActorRef[Image Removed]
Results: when testing in PIE the destructible mesh will work properly. However in the packaged version the mesh will lose its destructible property as well as its collision/physics.
Quicker repro steps for testing.
Open attached project
Perform a launch on win64.
The spheres do not fracture on impacting the ground
Head over to the existingAnswerHub thread and let us know what's up.