Destructible Meshes are losing collision and physics after a project has been packaged. They will work normally when running PIE.
User provided a sample for testing purposes. That is too large to link here
Please look towards the bottom of the Answerhub page for the link.
(UPROPERTY(Category = Destructible, EditAnywhere) TSubclassOf DestructibleActorRef[Image Removed]
Results: when testing in PIE the destructible mesh will work properly. However in the packaged version the mesh will lose its destructible property as well as its collision/physics.
Quicker repro steps for testing.
Open attached project
Perform a launch on win64.
Result
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16 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.17.2, 4.18, 4.20 |
Target Fix | 4.21 |
Created | Jan 17, 2018 |
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Resolved | Aug 9, 2018 |
Updated | Oct 16, 2018 |