Steps to Reproduce

This case, it is not urgent at all.
It will be helpful if you can fix it in future version.

The behavior of the Blueprint function category seems to be suspicious.
It was reproduced in UE 4.18.2 (We have not tried it in other versions)

Reproduction procedure:
1) Create a function named "BadFunc".
2) Create a function named "BadFunc 2".
3) Enter "BadFunc" in the category field of "BadFunc 2".
4) It will be like the BadFunc of the attached image.

A) If you rewrite the category "BadFunc" arbitrarily, it returns to normal state.
B) If you previously specified the category of the function you created, this phenomenon will not be reproduced.
⇒ It will be in a state like GoodFunc of the attached image.
C) Even if you do this with a variable, it will work correctly.

[Image Removed]

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Won't Fix
CreatedJan 19, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021