Comments from user:
I attempted the users repro in 4.19 Binary @ 3843120 and was unable to come up with a repro.
No known repro steps at this time.
Assertion failed: CharCode [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Developer\OutputLog\Private\SOutputLog.cpp] [Line: 702] UE4Editor_OutputLog!SConsoleInputBox::OnKeyCharHandler() [soutputlog.cpp:710] UE4Editor_OutputLog!TMemberFunctionCaller<SConsoleInputBox,FReply() [delegateinstanceinterface.h:156] UE4Editor_OutputLog!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SConsoleInputBox,FReply() [tuple.h:498] UE4Editor_OutputLog!TBaseSPMethodDelegateInstance<0,SConsoleInputBox,0,FReply __cdecl() [delegateinstancesimpl.h:269] UE4Editor_Slate!TBaseDelegate<FReply,FGeometry const & __ptr64,FCharacterEvent const & __ptr64>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SMultiLineEditableText::OnKeyChar() [smultilineeditabletext.cpp:578] UE4Editor_Slate!<lambda_1c1a6884130f88cc3a30cf556a098b76>::operator() [slateapplication.cpp:4899] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FCharacterEvent,<lambda_1c1a6884130f88cc3a30cf556a098b76> >() [slateapplication.cpp:266] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_1c1a6884130f88cc3a30cf556a098b76>,FCharacterEvent>() [slateapplication.cpp:247] UE4Editor_Slate!FSlateApplication::ProcessKeyCharEvent() [slateapplication.cpp:4896] UE4Editor_Slate!FSlateApplication::OnKeyChar() [slateapplication.cpp:4872] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1481] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:726] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3244] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54215 in the post.