Description

There is an issue occurring where the editor crashes when turning on Temporal Upsampling on Mac. This issue is not a regression as the feature was added in 4.19

Versions tested:
4.19p1 CL - 3837072

Steps to Reproduce
  1. Create a new project on Mac (No template or starter content needed)
  2. When the project opens go to the project settings
  3. In the project settings search the world Temporal in the search bar
  4. Check the box for " temporal upsampling"
    Result: The editor crashes
    Expected Result: The editor does not crash
Callstack
 
SEGV_NOOP at 0x0

TRefCountPtr<FRHIResource>::~TRefCountPtr() Address = 0x131230cea (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalUniformBuffer::~FMetalUniformBuffer() Address = 0x13120c53e (filename not found) [in UE4Editor-MetalRHI.dylib]
TRefCountPtr<FRHIVertexBuffer>::operator=(TRefCountPtr<FRHIVertexBuffer>&&) Address = 0x11bfdee6e (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::ComputeLightGrid(FRHICommandListImmediate&) Address = 0x11c26f34c (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x11c11986e (filename not found) [in UE4Editor-Renderer.dylib]
RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) Address = 0x11c9674e8 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x11c988e3e (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10c4b3b82 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10c4b23a8 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x10c4ae4ee (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x11221d655 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x1122338d7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10c52b44e (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10c4d4887 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff620c26c1 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff620c256d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff620c1c5d (filename not found) [in libsystem_pthread.dylib]

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Duplicate
ComponentUE - Graphics Features
Affects Versions4.194.20
Target Fix4.20
CreatedJan 19, 2018
ResolvedMar 9, 2018
UpdatedAug 28, 2018