There is an issue occurring where the editor crashes when turning on Temporal Upsampling on Mac. This issue is not a regression as the feature was added in 4.19
Versions tested:
4.19p1 CL - 3837072
SEGV_NOOP at 0x0 TRefCountPtr<FRHIResource>::~TRefCountPtr() Address = 0x131230cea (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalUniformBuffer::~FMetalUniformBuffer() Address = 0x13120c53e (filename not found) [in UE4Editor-MetalRHI.dylib] TRefCountPtr<FRHIVertexBuffer>::operator=(TRefCountPtr<FRHIVertexBuffer>&&) Address = 0x11bfdee6e (filename not found) [in UE4Editor-Renderer.dylib] FDeferredShadingSceneRenderer::ComputeLightGrid(FRHICommandListImmediate&) Address = 0x11c26f34c (filename not found) [in UE4Editor-Renderer.dylib] FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x11c11986e (filename not found) [in UE4Editor-Renderer.dylib] RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) Address = 0x11c9674e8 (filename not found) [in UE4Editor-Renderer.dylib] TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x11c988e3e (filename not found) [in UE4Editor-Renderer.dylib] FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10c4b3b82 (filename not found) [in UE4Editor-Core.dylib] FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10c4b23a8 (filename not found) [in UE4Editor-Core.dylib] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x10c4ae4ee (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x11221d655 (filename not found) [in UE4Editor-RenderCore.dylib] FRenderingThread::Run() Address = 0x1122338d7 (filename not found) [in UE4Editor-RenderCore.dylib] FRunnableThreadPThread::Run() Address = 0x10c52b44e (filename not found) [in UE4Editor-Core.dylib] FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10c4d4887 (filename not found) [in UE4Editor-Core.dylib] _pthread_body Address = 0x7fff620c26c1 (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff620c256d (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff620c1c5d (filename not found) [in libsystem_pthread.dylib]
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54225 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.19, 4.20 |
Target Fix | 4.20 |
Created | Jan 19, 2018 |
---|---|
Resolved | Mar 9, 2018 |
Updated | Aug 28, 2018 |