There is an issue occurring where the editor crashes when turning on Temporal Upsampling on Mac. This issue is not a regression as the feature was added in 4.19
Versions tested:
4.19p1 CL - 3837072
SEGV_NOOP at 0x0 TRefCountPtr<FRHIResource>::~TRefCountPtr() Address = 0x131230cea (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalUniformBuffer::~FMetalUniformBuffer() Address = 0x13120c53e (filename not found) [in UE4Editor-MetalRHI.dylib] TRefCountPtr<FRHIVertexBuffer>::operator=(TRefCountPtr<FRHIVertexBuffer>&&) Address = 0x11bfdee6e (filename not found) [in UE4Editor-Renderer.dylib] FDeferredShadingSceneRenderer::ComputeLightGrid(FRHICommandListImmediate&) Address = 0x11c26f34c (filename not found) [in UE4Editor-Renderer.dylib] FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x11c11986e (filename not found) [in UE4Editor-Renderer.dylib] RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) Address = 0x11c9674e8 (filename not found) [in UE4Editor-Renderer.dylib] TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x11c988e3e (filename not found) [in UE4Editor-Renderer.dylib] FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10c4b3b82 (filename not found) [in UE4Editor-Core.dylib] FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10c4b23a8 (filename not found) [in UE4Editor-Core.dylib] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x10c4ae4ee (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x11221d655 (filename not found) [in UE4Editor-RenderCore.dylib] FRenderingThread::Run() Address = 0x1122338d7 (filename not found) [in UE4Editor-RenderCore.dylib] FRunnableThreadPThread::Run() Address = 0x10c52b44e (filename not found) [in UE4Editor-Core.dylib] FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10c4d4887 (filename not found) [in UE4Editor-Core.dylib] _pthread_body Address = 0x7fff620c26c1 (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff620c256d (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff620c1c5d (filename not found) [in libsystem_pthread.dylib]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54225 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.20 |
Created | Jan 19, 2018 |
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Resolved | Mar 9, 2018 |
Updated | Aug 28, 2018 |