Description

Comments from users:

  • I was simply syncing my project with the git repository at the end of it, it crashed with this error
  • perforce resync
Steps to Reproduce

No known steps to reproduce

Callstack
Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2310] Objects have the same fully qualified name but different paths. New Object: PopUp_C /Game/Halcy_Works/UI/WeaponShop/WeaponShop_DEADPACKAGE_102.WeaponShop:WidgetTree.PopUp Existing Object: PopUp_C /Game/Halcy_Works/UI/WeaponShop/WeaponShop_DEADPACKAGE_102.WeaponShop:WidgetTree.PopUp

UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2305]
UE4Editor_CoreUObject!StaticConstructObject_Internal() [uobjectglobals.cpp:3145]
UE4Editor_Kismet!NewObject<UObject>() [uobjectglobals.h:1140]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::ReinstanceBatch() [blueprintcompilationmanager.cpp:1409]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [blueprintcompilationmanager.cpp:937]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [blueprintcompilationmanager.cpp:199]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:745]
UE4Editor_UnrealEd!UEditorEngine::HandlePackageReloaded() [editorengine.cpp:763]
UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl() [delegateinstancesimpl.h:858]
UE4Editor_CoreUObject!TBaseMulticastDelegate<void,enum EPackageReloadPhase,FPackageReloadedEvent * __ptr64>::Broadcast() [delegatesignatureimpl.inl:937]
UE4Editor_CoreUObject!ReloadPackages() [packagereload.cpp:526]
UE4Editor_UnrealEd!PackageTools::ReloadPackages() [packagetools.cpp:594]
UE4Editor_UnrealEd!PackageTools::ReloadPackages() [packagetools.cpp:423]
UE4Editor_ContentBrowser!ContentBrowserUtils::SyncPathsFromSourceControl() [contentbrowserutils.cpp:2119]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<1,FPathContextMenu,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<1,FPathContextMenu,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [smenuentryblock.cpp:1037]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [smenuentryblock.cpp:988]
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() [delegateinstanceinterface.h:165]
UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() [tuple.h:497]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [smenuentryblock.cpp:385]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5263]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:234]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5252]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5750]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5730]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1725]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Gameplay
Affects Versions4.18
Target Fix4.20
Fix Commit4136708
Main Commit4165769
Release Commit4136708
CreatedJan 24, 2018
ResolvedJun 18, 2018
UpdatedOct 16, 2018