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Access violation - code c0000005 (first/second chance not available) UE4Editor_CoreUObject!UObjectBaseUtility::MarkPackageDirty() [uobjectbaseutility.cpp:137] UE4Editor_UnrealEd!UMaterialEditorPreviewParameters::CopyToSourceInstance() [previewmaterial.cpp:636] UE4Editor_UnrealEd!UMaterialEditorPreviewParameters::PostEditChangeProperty() [previewmaterial.cpp:245] UE4Editor_UnrealEd!ObjectTools::ForceReplaceReferences() [objecttools.cpp:794] UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2307] UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() [assetdeletemodel.cpp:316] UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() [sdeleteassetsdialog.cpp:717] UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [delegateinstanceinterface.h:156] UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [tuple.h:498] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() [delegateinstancesimpl.h:269] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5435] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5424] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5922] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5902] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1726] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:726] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsApplication::PumpMessages() [windowsapplication.cpp:2184] UE4Editor_Slate!FSlateApplication::TickPlatform() [slateapplication.cpp:1679] UE4Editor_Slate!FSlateApplication::AddModalWindow() [slateapplication.cpp:2187] UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() [editorengine.cpp:4046] UE4Editor_UnrealEd!ObjectTools::DeleteObjects() [objecttools.cpp:1839] UE4Editor_UnrealEd!ObjectTools::DeleteAssets() [objecttools.cpp:1746] UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteDelete() [assetcontextmenu.cpp:1860] UE4Editor_ContentBrowser!SContentBrowser::HandleDeleteCommandExecute() [scontentbrowser.cpp:2261] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:269] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() [delegateinstancesimpl.h:345] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:216] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:160] UE4Editor_ContentBrowser!SContentBrowser::OnKeyDown() [scontentbrowser.cpp:1168] UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() [slateapplication.cpp:5006] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [slateapplication.cpp:266] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [slateapplication.cpp:247] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:5004] UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4916] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1561] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:726] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3244] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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