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Access violation - code c0000005 (first/second chance not available) UE4Editor_D3D11RHI!TRefCountPtr<FRHIResource>::operator=() [refcounting.h:103] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateUniformBuffer() [d3d11uniformbuffer.cpp:212] UE4Editor_Renderer!RHICreateUniformBuffer() [dynamicrhi.h:979] UE4Editor_Renderer!TUniformBufferRef<FViewUniformShaderParameters>::CreateUniformBufferImmediate() [uniformbuffer.h:129] UE4Editor_Renderer!FViewInfo::InitRHIResources() [scenerendering.cpp:1315] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [scenevisibility.cpp:3105] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:593] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2735] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54545 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.19 |
Created | Jan 26, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |