Description

No user comments in crash group

Steps to Reproduce

No known steps to reproduce

Callstack
Assertion failed: MinIndex < LocalDrawList->OrderedDrawingPolicies.Num() [File:d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\StaticMeshDrawList.inl] [Line: 128]

UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::FElementHandle::Remove() [staticmeshdrawlist.inl:129]
UE4Editor_Renderer!FStaticMesh::~FStaticMesh() [scenecore.cpp:436]
UE4Editor_Renderer!FPrimitiveSceneInfo::RemoveStaticMeshes() [primitivesceneinfo.cpp:317]
UE4Editor_Renderer!FPrimitiveSceneInfo::RemoveFromScene() [primitivesceneinfo.cpp:350]
UE4Editor_Renderer!FScene::RemovePrimitiveSceneInfo_RenderThread() [rendererscene.cpp:1223]
UE4Editor_Renderer!`FScene::RemovePrimitive'::`5'::EURCMacro_FRemovePrimitiveCommand::DoTask() [rendererscene.cpp:1243]
UE4Editor_Renderer!TGraphTask<`FScene::RemovePrimitive'::`5'::EURCMacro_FRemovePrimitiveCommand>::ExecuteTask() [taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574]
UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331]
UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Cannot Reproduce
ComponentRendering
Affects Versions4.154.164.174.19
Target Fix4.20
CreatedJan 26, 2018
ResolvedJun 27, 2018
UpdatedAug 21, 2018