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Assertion failed: MinIndex < LocalDrawList->OrderedDrawingPolicies.Num() [File:d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\StaticMeshDrawList.inl] [Line: 128] UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::FElementHandle::Remove() [staticmeshdrawlist.inl:129] UE4Editor_Renderer!FStaticMesh::~FStaticMesh() [scenecore.cpp:436] UE4Editor_Renderer!FPrimitiveSceneInfo::RemoveStaticMeshes() [primitivesceneinfo.cpp:317] UE4Editor_Renderer!FPrimitiveSceneInfo::RemoveFromScene() [primitivesceneinfo.cpp:350] UE4Editor_Renderer!FScene::RemovePrimitiveSceneInfo_RenderThread() [rendererscene.cpp:1223] UE4Editor_Renderer!`FScene::RemovePrimitive'::`5'::EURCMacro_FRemovePrimitiveCommand::DoTask() [rendererscene.cpp:1243] UE4Editor_Renderer!TGraphTask<`FScene::RemovePrimitive'::`5'::EURCMacro_FRemovePrimitiveCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54549 in the post.