A licensee noticed that the ShouldCache types for FLandscapeMaterialResource changed in the 4.18.2 but this did not affect the DDC keys generated. This caused an endless compilation loop where the shader map was considered incomplete but the updated result couldn't be pushed back to the DDC.
*These are speculative repro steps based on user reports.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54668 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.18.2, 4.19 |
Target Fix | 4.21 |
Created | Jan 31, 2018 |
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Resolved | Aug 30, 2018 |
Updated | Oct 9, 2018 |