The current list of allowed and excluded shader types supplied to the ShouldCache function by FLandscapeMaterialResource includes entries shared in both lists and one entry with trailing whitespace, making it invalid. This includes:
TBasePassPSFSimpleStationaryLightPrecomputedShadowsLightingPolicySkylight is the invalid entry.
See source code.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54669 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.18.2, 4.19 |
Target Fix | 4.20 |
Created | Jan 31, 2018 |
---|---|
Resolved | Mar 5, 2018 |
Updated | May 31, 2018 |