Using the Go to definition option on a blueprint node in the Binary editor opens Visual Studio but does not actually show the definition as requested. The user is instead given the following warning in their output log. The Go to definition option is also present in blueprint only projects, when it shouldn't be.
[2018.02.01-19.33.56:962][265]LogSelectionDetails: Warning: NavigateToFunctionSource: Found symbols for [UKismetSystemLibrary::PrintString] - File [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\kismetsystemlibrary.cpp], Line [166], Column [0] [2018.02.01-19.34.07:382][962]LogVSAccessor: Warning: Couldn't access Visual Studio [2018.02.01-19.34.07:387][962]LogVSAccessor: Warning: Couldn't access module table
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54733 in the post.
9 |
Component | UE - Foundation - Core |
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Affects Versions | 4.19, 4.20 |
Created | Feb 1, 2018 |
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Resolved | Feb 1, 2018 |
Updated | Jun 23, 2018 |