Description

CLion fails to successfully open a new code project created with an Editor that has been set to use CLion as the preferred source code accessor.

Steps to Reproduce

SETUP:
This requires that the Editor be already set to use CLion as the preferred source code accessor. This can be accomplished by opening an existing project in the Editor and setting it to use CLion.

REPRO STEPS:

  1. Create a new code project.

RESULT:
CLion attempts to open the project, but several error messages are displayed:

  • "Cannot find file 'D:\Unreal'"
  • "Cannot find file 'D:\Main-Builds\Stream\Engine\Binaries\Win64\Projects\Current'"
  • "Cannot find file 'D:\Main-Builds\Stream\Engine\Binaries\Win64\Issues\MyProject11\Myproject11"

EXPECTED:
CLion successfully opens the new project.

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Fixed
ComponentCore
Affects Versions4.194.20
Target Fix4.21
Fix Commit4332514
Main Commit4824851
CreatedFeb 2, 2018
ResolvedAug 30, 2018
UpdatedJan 28, 2019