Whenever defer spawning is used from the GameplayStatics library it is supposed change it's transform properties based on what is passed in as a parameter. Despite this, it seems the newly created actor doesn't take in those transform properties.
Result: See that scale printed on the screen is at (X= 1.00, Y= 1.00, Z= 1.00).
Expected: See that scale printed on the screen is at (X= 2.00, Y= 2.00, Z= 2.00), because scale is set to (X= 2.00, Y= 2.00, Z= 2.00) on BeginPlay in BPActor.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55076 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.17, 4.18, 4.19.1 |
Created | Feb 12, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |