Whenever defer spawning is used from the GameplayStatics library it is supposed change it's transform properties based on what is passed in as a parameter. Despite this, it seems the newly created actor doesn't take in those transform properties.
Result: See that scale printed on the screen is at (X= 1.00, Y= 1.00, Z= 1.00).
Expected: See that scale printed on the screen is at (X= 2.00, Y= 2.00, Z= 2.00), because scale is set to (X= 2.00, Y= 2.00, Z= 2.00) on BeginPlay in BPActor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55076 in the post.
|Component||UE - Gameplay - Components|
|Affects Versions||4.17, 4.18, 4.19.1|
|Created||Feb 12, 2018|
|Resolved||Aug 18, 2021|
|Updated||Aug 18, 2021|