Whatever the type is, the local wildcard variable and local wildcard array nodes don't determine types and the compiler throws an error.
Result: Compile error - The type of Variable is undetermined. Connect something to Local Wildcard to imply a specific type.
Expected: Local wildcard determines type and blueprint compiles
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55140 in the post.
13 |
Component | UE - Gameplay |
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Affects Versions | 4.18.3 |
Created | Feb 13, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |