Description

Whatever the type is, the local wildcard variable and local wildcard array nodes don't determine types and the compiler throws an error.

Steps to Reproduce
  1. Create/Open any blueprint
  2. Create a macro
  3. Create two Local Wildcard and one Assign node
  4. Connect one Local Wildcard to Variable and the other to Value
  5. Add exec pin to Input/Output nodes and connect it to Assign node
  6. In the Event graph drag out the macro and connect it to Event BeginPlay
  7. Click Compile

Result: Compile error - The type of Variable is undetermined. Connect something to Local Wildcard to imply a specific type.

Expected: Local wildcard determines type and blueprint compiles

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55140 in the post.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.18.3
CreatedFeb 13, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021