A local binary build that is installed on a computer different from the one where it was originally created, with a different root directory location, attempting to go to the definition of a Blueprint node will fail with an error that the file could not be found at the location where the local binary build was originally created.
This repro requires that a local binary build of the Engine has been created using the BuildGraph.
The Editor will attempt to locate the definition for the Jump function in the Character.cpp file, but it will be looking for the file in the original location of the Engine. A toast popup will appear stating that the file could not be found.
The Editor will open the Character.cpp file located within the local binary build directory.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-55184 in the post.