User Reported Bug
Replication Settings no longer editable after event delegate is connected.
Doesn't seem to affect functionality, only UI. (replication settings stay as set before plugging delegate pin)
Possibly related with the need to remove "Inputs" from an event connected by delegate.
1. Create a BP with a CustomEvent and "Set Timer by Event" (or any node that accepts an Event Delegate)
2. In unconnected state - Observer Replication Settings are visible in CustomEvent Details
3. Connect Output Delegate, Observe Replication settings no longer editable
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
Installer 4.10 failed with error code R-1603
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55327 in the post.
3 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 4.18.3 |
Created | Feb 19, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
4559 - projectgheist |