The GetUniqueName() function attempts to make sure that all node names are unique. For nodes that are used a large number of times, it adds a numerical value to the end of the name. Prior to 4.18, the numerical value would be incremented for each occurence (eg. Name, Name1, Name2, Name3, etc.). In 4.18, the numerical value is now appended to the end of the previous name instead of replacing the previous numerical value (eg. Name, Name1, Name12, Name123, etc.). This can result in extremely long names if a node is used a large number of times (eg. Name1234567891011121314151617181920...).
REGRESSION:
Yes. The current behavior did not occur in 4.17.2.
RESULT:
Any repeated node names have a numerical value appended to the end of the name, which can result in very long names if the same node is used a large number of times.
EXPECTED:
Any repeated node names have the previous numerical value at the end of the last name replaced with the next higher numerical value.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55496 in the post.
7 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.18.3, 4.20 |
Created | Feb 23, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |