Use attached project to skip c++ steps. Follow from step 6.
Update: It appears that the same symptoms occur if you simply change the name of an existing subobject, without changing the property/field name
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55547 in the post.
20 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.19 |
Created | Feb 26, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Dec 5, 2023 |