Use attached project to skip c++ steps. Follow from step 6.
Update: It appears that the same symptoms occur if you simply change the name of an existing subobject, without changing the property/field name
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55547 in the post.
|Component||UE - Gameplay - Blueprint Compiler|
|Created||Feb 26, 2018|
|Resolved||Aug 18, 2021|
|Updated||Mar 23, 2023|