UPDATE:
1/8/2015
Crash Reporter: [Link Removed]
Callstack:
<unknown module>! KERNELBASE!RaiseException()
<unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize()
<unknown module>! UE4Editor_Core!FMsg::Logf__VA()
<unknown module>! UE4Editor_Renderer!FMaterialShader::SetParameters<FRHIVertexShader * __ptr64>()
<unknown module>! UE4Editor_Renderer!TBasePassVertexShaderBaseType<FNoLightMapPolicy>::SetParameters()
<unknown module>! UE4Editor_Renderer!TBasePassDrawingPolicy<FNoLightMapPolicy>::SetSharedState()
<unknown module>! UE4Editor_Renderer!FDrawBasePassDynamicMeshAction::Process<FNoLightMapPolicy>()
<unknown module>! UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>()
<unknown module>! UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh()
<unknown module>! UE4Editor_Renderer!TDynamicPrimitiveDrawer<FBasePassOpaqueDrawingPolicyFactory>::DrawMesh()
<unknown module>! UE4Editor_Engine!DrawRichMesh()
<unknown module>! UE4Editor_Engine!FStaticMeshSceneProxy::DrawDynamicElements()
<unknown module>! UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassDynamicData()
<unknown module>! UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass()
<unknown module>! UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render()
<unknown module>! UE4Editor_Renderer!RenderViewFamily_RenderThread()
<unknown module>! UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`11'::EURCMacro_FDrawSceneCommand>::ExecuteTask()
<unknown module>! UE4Editor_Core!FTaskThread::ProcessTasks()
<unknown module>! UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit()
<unknown module>! UE4Editor_RenderCore!RenderingThreadMain()
<unknown module>! UE4Editor_RenderCore!FRenderingThread::Run()
<unknown module>! UE4Editor_Core!FRunnableThreadWin::Run()
<unknown module>! UE4Editor_Core!FRunnableThreadWin::GuardedRun()
<unknown module>! kernel32!BaseThreadInitThunk()
<unknown module>! ntdll!RtlUserThreadStart()
===================================================
UPDATE:
Reproduced Internally
Date Reproduced - 1/7/2015
Engine Version - 4.6.1-2386410
Editor crashed multiple times, even when copying/pasting a single texture sample node.
===================================================
Editor crashes when attempting to copy/paste nodes in material editor. According to users, this occurs both when copying in same material and when copying between materials using Ctrl+c/Ctrl+v
Callstack:
<unknown module>! KERNELBASE!RaiseException()
<unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize()
<unknown module>! UE4Editor_Core!FMsg::Logf__VA()
<unknown module>! UE4Editor_Renderer!FMaterialShader::SetParameters<FRHIVertexShader * __ptr64>()
<unknown module>! UE4Editor_Renderer!TBasePassVertexShaderBaseType<FNoLightMapPolicy>::SetParameters()
<unknown module>! UE4Editor_Renderer!TBasePassDrawingPolicy<FNoLightMapPolicy>::SetSharedState()
<unknown module>! UE4Editor_Renderer!FDrawBasePassDynamicMeshAction::Process<FNoLightMapPolicy>()
<unknown module>! UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>()
<unknown module>! UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh()
<unknown module>! UE4Editor_Renderer!TDynamicPrimitiveDrawer<FBasePassOpaqueDrawingPolicyFactory>::DrawMesh()
<unknown module>! UE4Editor_Engine!DrawRichMesh()
<unknown module>! UE4Editor_Engine!FStaticMeshSceneProxy::DrawDynamicElements()
<unknown module>! UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassDynamicData()
<unknown module>! UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass()
<unknown module>! UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render()
<unknown module>! UE4Editor_Renderer!RenderViewFamily_RenderThread()
<unknown module>! UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`11'::EURCMacro_FDrawSceneCommand>::ExecuteTask()
<unknown module>! UE4Editor_Core!FTaskThread::ProcessTasks()
<unknown module>! UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit()
<unknown module>! UE4Editor_RenderCore!RenderingThreadMain()
<unknown module>! UE4Editor_RenderCore!FRenderingThread::Run()
<unknown module>! UE4Editor_Core!FRunnableThreadWin::Run()
<unknown module>! UE4Editor_Core!FRunnableThreadWin::GuardedRun()
<unknown module>! kernel32!BaseThreadInitThunk()
<unknown module>! ntdll!RtlUserThreadStart()
Crash Reporter:
[Link Removed]
[Not reproduced internally]
1. Open Editor (any project)
2. Open any material
3. Select multiple nodes by LMB + drag mouse.
4. Ctrl+C to copy nodes
5. Ctrl+V to paste nodes
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to have a sound cue follow a PlayerController along a spline?
My UE5-0 Directional Light is too small and not real ,please tell me how to fix it thanks
Bullet replication problem. The players sees each other but does not see the bullet
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.6 |
Target Fix | 4.7 |
Created | Nov 18, 2014 |
---|---|
Resolved | Jan 19, 2015 |
Updated | Apr 27, 2018 |