The right eye of the HMD freezes when looking at an object that has been selected in VR Mode with Temporal Upsampling on. Happens with both Vive and Oculus. I did not see this when playing in VR.
I also noticed that while I selected an object and moved it, I only got a highlight around the object in one eye.
This feature was not in 4.18.
Repro:
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55604 in the post.
1 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.19, 4.20 |
Target Fix | 4.20 |
Fix Commit | 3971160 |
---|---|
Main Commit | 4042226 |
Release Commit | 4095966 |
Created | Feb 27, 2018 |
---|---|
Resolved | Mar 29, 2018 |
Updated | Sep 16, 2019 |