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95 TRefCountPtr& operator=(ReferencedType* InReference)
96 {
97 // Call AddRef before Release, in case the new reference is the same as the old reference.
98 ReferencedType* OldReference = Reference;
99 Reference = InReference;
100 if(Reference)
101 {
102 ***** Reference->AddRef();
103 }
104 if(OldReference)
105 {
106 OldReference->Release();
107 }
108 return *this;
109 }
No known steps to reproduce
Access violation - code c0000005 (first/second chance not available) UE4Editor_D3D11RHI!TRefCountPtr<FRHIResource>::operator=() [refcounting.h:103] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateUniformBuffer() [d3d11uniformbuffer.cpp:212] UE4Editor_Renderer!RHICreateUniformBuffer() [dynamicrhi.h:979] UE4Editor_Renderer!TUniformBufferRef<FViewUniformShaderParameters>::CreateUniformBufferImmediate() [uniformbuffer.h:129] UE4Editor_Renderer!FProjectedShadowInfo::ModifyViewForShadow() [shadowdepthrendering.cpp:1872] UE4Editor_Renderer!FProjectedShadowInfo::SetupShadowDepthView() [shadowdepthrendering.cpp:1961] UE4Editor_Renderer!FSceneRenderer::AllocateCSMDepthTargets() [shadowsetup.cpp:3464] UE4Editor_Renderer!FSceneRenderer::AllocateShadowDepthTargets() [shadowsetup.cpp:3077] UE4Editor_Renderer!FSceneRenderer::InitDynamicShadows() [shadowsetup.cpp:3828] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViewsPossiblyAfterPrepass() [scenevisibility.cpp:3251] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [scenevisibility.cpp:3100] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:593] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2743] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.19 |
| Created | Feb 28, 2018 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |