Description

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   95       	TRefCountPtr& operator=(ReferencedType* InReference)
   96       	{
   97       		// Call AddRef before Release, in case the new reference is the same as the old reference.
   98       		ReferencedType* OldReference = Reference;
   99       		Reference = InReference;
  100       		if(Reference)
  101       		{
  102 ***** 			Reference->AddRef();
  103       		}
  104       		if(OldReference)
  105       		{
  106       			OldReference->Release();
  107       		}
  108       		return *this;
  109       	}
Steps to Reproduce

No known steps to reproduce

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_D3D11RHI!TRefCountPtr<FRHIResource>::operator=() [refcounting.h:103]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateUniformBuffer() [d3d11uniformbuffer.cpp:212]
UE4Editor_Renderer!RHICreateUniformBuffer() [dynamicrhi.h:979]
UE4Editor_Renderer!TUniformBufferRef<FViewUniformShaderParameters>::CreateUniformBufferImmediate() [uniformbuffer.h:129]
UE4Editor_Renderer!FProjectedShadowInfo::ModifyViewForShadow() [shadowdepthrendering.cpp:1872]
UE4Editor_Renderer!FProjectedShadowInfo::SetupShadowDepthView() [shadowdepthrendering.cpp:1961]
UE4Editor_Renderer!FSceneRenderer::AllocateCSMDepthTargets() [shadowsetup.cpp:3464]
UE4Editor_Renderer!FSceneRenderer::AllocateShadowDepthTargets() [shadowsetup.cpp:3077]
UE4Editor_Renderer!FSceneRenderer::InitDynamicShadows() [shadowsetup.cpp:3828]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViewsPossiblyAfterPrepass() [scenevisibility.cpp:3251]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [scenevisibility.cpp:3100]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:593]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2743]
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574]
UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331]
UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.19
CreatedFeb 28, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021
View Jira Issue