If the user attempts to generate HLOD actors in a persistent level, when the sublevels have HLOD System disabled, they will receive the following warning:
WorldSettings Hierarchical LOD System is disabled, unable to build LOD actors.
The warning can be confusing because it doesn't make it clear that it's the sublevel, not the persistent level, that has HLOD disabled.
RESULT
Multiple warnings will appear reading " WorldSettings Hierarchical LOD System is disabled, unable to build LOD actors", because sublevels have HLOD System disabled still.
EXPECTED
Clear warnings indicated which level(s) have it disabled.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55734 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
---|---|
Affects Versions | 4.19 |
Target Fix | 4.20 |
Created | Mar 2, 2018 |
---|---|
Resolved | May 4, 2018 |
Updated | May 31, 2018 |