There appears to be a loss in precision when moving instanced static mesh components.
Quote from licensee:
"...the ISM/HISM Components: In various cases UInstancedStaticMeshComponent::UpdateInstanceTransform() is called e.g. when moving the instance. In this function the local transform of PerInstanceSMData is rewritten with a loss of precision."
Result: The two instance static meshes become slightly separated
Expected: The two instance static meshes would retain the same relative distance when being moved.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55908 in the post.
6 |
Component | UE - Graphics Features |
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Affects Versions | 4.18.3 |
Created | Mar 7, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |