Camera offset module of particle system does not work when split screen.
It seems that it becomes the same offset as one view.
I tried reading the code a bit. I thought it was happening because I used the same pointer of VertexFactory for rendering both views.
I tried to create new VertexFactory for every views. It has became good.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55975 in the post.
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Component | UE - Niagara |
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Affects Versions | 4.18 |
Created | Mar 9, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |