Description

Camera offset module of particle system does not work when split screen.
It seems that it becomes the same offset as one view.

I tried reading the code a bit. I thought it was happening because I used the same pointer of VertexFactory for rendering both views.

I tried to create new VertexFactory for every views. It has became good.
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Steps to Reproduce
  1. Open the attached project.
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  2. Play game.
  3. Camera offset become both split screen.
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Won't Fix
ComponentUE - Niagara
Affects Versions4.18
CreatedMar 9, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021