Camera offset module of particle system does not work when split screen.
It seems that it becomes the same offset as one view.
I tried reading the code a bit. I thought it was happening because I used the same pointer of VertexFactory for rendering both views.
I tried to create new VertexFactory for every views. It has became good.
[Link Removed]
[Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55975 in the post.
| 0 |
| Component | UE - Niagara |
|---|---|
| Affects Versions | 4.18 |
| Created | Mar 9, 2018 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |