Description

UMG clipping requires stencil.
Seems like we don't request stencil when creating backbuffer

Changing
const int EGLMinStencilBits = 0;
to
const int EGLMinStencilBits = 8;

fixes this.

Steps to Reproduce

Deploy attached project to S8 with Mali GPU
Compare UI rendering to what is rendered in PIE

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56058 in the post.

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.19
Target Fix4.20
Fix Commit4102310
Main Commit4124555
Release Commit4102310
CreatedMar 13, 2018
ResolvedMay 31, 2018
UpdatedJul 5, 2018