Description

The engine still uses the default index for calling force feedback events, despite them being assigned from player 1 on out.
Which is why event on player 1 goes to player 0, event on player 2 goes to player 1.

Steps to Reproduce

a. Attach 1 or 2 Xbox Controllers
1. Download attached project
2. Note that: In Project Settings -> Maps & Modes -> Local Multiplayer -> Enable "Skip Assigning Gamepad to Player 1" is enabled
3. Open "ThisPlayerController"
4. Call rumble events on player controller indexes and observe offset

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56077 in the post.

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Fixed
ComponentUE - Gameplay - Input
Affects Versions4.18
Target Fix4.20
Fix Commit3967603
Main Commit4006923
Release Commit4095966
CreatedMar 13, 2018
ResolvedMar 27, 2018
UpdatedJul 16, 2019