Actors created during PIE are not shown with the "All Objects" filter in Statistics window.
Licensee also reports Texture Stats not working with "Selected Actors" filter during PIE
1. Create a Class with a Static Mesh
2. In level Blueprint: Spawn class on Begin Play
3. Open Statistics Window (Window -> Statistics)
4. Play In Editor, Refresh Statistics Window, Observe no Change
5. Choose "Selected Objects" in Statistics Window Dropdown
6. Select Spawned Object in World Outliner - Information about object(s) is shown
Expected: Spawned object info is shown with "All Objects" filter
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56128 in the post.