Altering a key in an event track that contains a struck with a static mesh variable will cause the editor to crash.
Result: The editor Freezes and then crashes a few seconds later
Expected: The properties menu would open and the settings inside could be altered
VCRUNTIME140!<Unknown> UE4Editor_Core!FGenericPlatformString::LogBogusChars<wchar_t,char>() genericplatformstring.cpp:42 UE4Editor_Core!operator<<() string.cpp:1354 UE4Editor_MovieSceneTracks!FMemoryArchive::operator<<() memoryarchive.h:43 UE4Editor_CoreUObject!operator<<() propertytag.cpp:99 UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() class.cpp:905 UE4Editor_Engine!UUserDefinedStruct::SerializeTaggedProperties() userdefinedstruct.cpp:245 UE4Editor_MovieSceneTracks!FEventParameterReader::Read() moviesceneeventsection.cpp:194 UE4Editor_MovieSceneTracks!FMovieSceneEventParameters::GetInstance() moviesceneeventsection.cpp:244 UE4Editor_DetailCustomizations!FMovieSceneEventParametersCustomization::CustomizeChildren() moviesceneeventparameterscustomization.cpp:49 UE4Editor_PropertyEditor!FDetailPropertyRow::OnItemNodeInitialized() detailpropertyrow.cpp:229 UE4Editor_PropertyEditor!FDetailItemNode::InitPropertyEditor() detailitemnode.cpp:120 UE4Editor_PropertyEditor!FDetailItemNode::Initialize() detailitemnode.cpp:42 UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateNodesFromCustomizations() detailcategorybuilderimpl.cpp:651 UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForSingleLayout() detailcategorybuilderimpl.cpp:673 UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForLayouts() detailcategorybuilderimpl.cpp:698 UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateLayout() detailcategorybuilderimpl.cpp:857 UE4Editor_PropertyEditor!FDetailLayoutBuilderImpl::BuildCategories() detaillayoutbuilderimpl.cpp:182 UE4Editor_PropertyEditor!FDetailLayoutBuilderImpl::GenerateDetailLayout() detaillayoutbuilderimpl.cpp:226 UE4Editor_PropertyEditor!SDetailsViewBase::UpdateSinglePropertyMap() sdetailsviewbase.cpp:382 UE4Editor_PropertyEditor!SDetailsViewBase::UpdatePropertyMaps() sdetailsviewbase.cpp:341 UE4Editor_PropertyEditor!SStructureDetailsView::SetStructureData() sstructuredetailsview.cpp:221 UE4Editor_Sequencer!SInlineDetailsView::Initialize() sequencercontextmenus.cpp:294 UE4Editor_Sequencer!SInlineDetailsView::Construct() sequencercontextmenus.cpp:213 UE4Editor_Sequencer!TDecl<SInlineDetailsView,RequiredArgs::T1RequiredArgs<TSharedRef<FSequencer,0> & __ptr64> >::operator<<=() declarativesyntaxsupport.h:1091 UE4Editor_Sequencer!FKeyContextMenu::AddPropertiesMenu() sequencercontextmenus.cpp:341 UE4Editor_Slate!SMenuEntryBlock::MakeNewMenuWidget() smenuentryblock.cpp:1356 UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,TSharedRef<SWidget,0>() delegateinstanceinterface.h:165 UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,TSharedRef<SWidget,0>() tuple.h:497 UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SMenuEntryBlock,0,TSharedRef<SWidget,0> __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TBaseDelegate<TSharedRef<SWidget,0> >::Execute() delegatesignatureimpl.inl:537 UE4Editor_Slate!SMenuAnchor::SetIsOpen() smenuanchor.cpp:307 UE4Editor_Slate!SMenuEntryBlock::UpdateSubMenuState() smenuentryblock.cpp:1316 UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,enum EActiveTimerReturnType __cdecl() delegateinstancesimpl.h:327 UE4Editor_SlateCore!FActiveTimerHandle::ExecuteIfPending() activetimerhandle.cpp:48 UE4Editor_SlateCore!SWidget::ExecuteActiveTimers() swidget.cpp:992 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:869 UE4Editor_SlateCore!SOverlay::OnPaint() soverlay.cpp:97 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:899 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() spanel.cpp:31 UE4Editor_SlateCore!SPanel::OnPaint() spanel.cpp:12 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:899 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() spanel.cpp:31 UE4Editor_SlateCore!SPanel::OnPaint() spanel.cpp:12 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:899 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() spanel.cpp:31 UE4Editor_SlateCore!SPanel::OnPaint() spanel.cpp:12 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:899 UE4Editor_SlateCore!SOverlay::OnPaint() soverlay.cpp:97 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:899 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() spanel.cpp:31 UE4Editor_SlateCore!SPanel::OnPaint() spanel.cpp:12 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:899 UE4Editor_SlateCore!SCompoundWidget::OnPaint() scompoundwidget.cpp:35 UE4Editor_Slate!SScrollBox::OnPaint() sscrollbox.cpp:985 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:899 UE4Editor_SlateCore!SCompoundWidget::OnPaint() scompoundwidget.cpp:35 UE4Editor_Slate!SBorder::OnPaint() sborder.cpp:85 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:899 UE4Editor_SlateCore!SCompoundWidget::OnPaint() scompoundwidget.cpp:35 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:899 UE4Editor_SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint() drawelements.cpp:830 UE4Editor_SlateCore!FSlateWindowElementList::PaintDeferred() drawelements.cpp:855 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:958
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56139 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.18.3 |
Target Fix | 4.21 |
Created | Mar 14, 2018 |
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Resolved | Jul 13, 2018 |
Updated | Oct 2, 2018 |