Mesh Distance Field quality varies greatly depending on GPU.
Per UDN Licensee:
On the GTX 670 machines we can see a very blocky, low-res result that behaves in weird ways when moving around the level in-editor. This doesn't happen on the GTX 1080 workstations.
Result: GTX 670 produces very blocky, striped artifacts on the SM_WaterPlain mesh. On GTX 970, the artifacts are present but much smoother. See attached screenshots.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56152 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.18.3 |
Created | Mar 14, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |