Description

Comments from users in crash group:

  • I was loading my project which i have made a copy from previous version of the engine (4.18).
  • 4.19 preview crashed while opening my project on 90%
Steps to Reproduce

No known steps to reproduce

Callstack
Assertion failed: SerializedElementSize == 0 || SerializedElementSize == ElementSize [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1168] Unexpected array element size. Expected 4, Got: 131073. Package can be corrupt or the array template type changed.

UE4Editor_Engine!TArray<unsigned int,TAlignedHeapAllocator<0> >::BulkSerialize() [array.h:1173]
UE4Editor_Engine!FMultiSizeIndexContainer::Serialize() [multisizeindexcontainer.cpp:163]
UE4Editor_Engine!FSkeletalMeshLODRenderData::Serialize() [skeletalmeshlodrenderdata.cpp:636]
UE4Editor_Engine!TIndirectArray<FSkeletalMeshLODRenderData,FDefaultAllocator>::Serialize() [indirectarray.h:200]
UE4Editor_Engine!FSkeletalMeshRenderData::Serialize() [skeletalmeshrenderdata.cpp:137]
UE4Editor_Engine!FSkeletalMeshRenderData::Cache() [skeletalmeshrenderdata.cpp:83]
UE4Editor_Engine!USkeletalMesh::PostLoad() [skeletalmesh.cpp:1496]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [obj.cpp:994]
UE4Editor_CoreUObject!EndLoad() [uobjectglobals.cpp:1595]
UE4Editor_CoreUObject!LoadPackageInternal() [uobjectglobals.cpp:1339]
UE4Editor_CoreUObject!LoadPackage() [uobjectglobals.cpp:1436]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [editorserver.cpp:2494]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [editorserver.cpp:5966]
UE4Editor_UnrealEd!UEditorEngine::Exec() [editorserver.cpp:5443]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:696]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [filehelpers.cpp:2234]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [filehelpers.cpp:3597]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [unrealedmisc.cpp:350]
UE4Editor_UnrealEd!EditorInit() [unrealedglobals.cpp:97]
UE4Editor!GuardedMain() [launch.cpp:150]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Duplicate
ComponentOLD - Anim
Affects Versions4.19
Target Fix4.20
CreatedMar 19, 2018
ResolvedMay 22, 2018
UpdatedJun 23, 2018