Comments from users in crash group:
No known steps to reproduce
Assertion failed: SerializedElementSize == 0 || SerializedElementSize == ElementSize [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1168] Unexpected array element size. Expected 4, Got: 131073. Package can be corrupt or the array template type changed. UE4Editor_Engine!TArray<unsigned int,TAlignedHeapAllocator<0> >::BulkSerialize() [array.h:1173] UE4Editor_Engine!FMultiSizeIndexContainer::Serialize() [multisizeindexcontainer.cpp:163] UE4Editor_Engine!FSkeletalMeshLODRenderData::Serialize() [skeletalmeshlodrenderdata.cpp:636] UE4Editor_Engine!TIndirectArray<FSkeletalMeshLODRenderData,FDefaultAllocator>::Serialize() [indirectarray.h:200] UE4Editor_Engine!FSkeletalMeshRenderData::Serialize() [skeletalmeshrenderdata.cpp:137] UE4Editor_Engine!FSkeletalMeshRenderData::Cache() [skeletalmeshrenderdata.cpp:83] UE4Editor_Engine!USkeletalMesh::PostLoad() [skeletalmesh.cpp:1496] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [obj.cpp:994] UE4Editor_CoreUObject!EndLoad() [uobjectglobals.cpp:1595] UE4Editor_CoreUObject!LoadPackageInternal() [uobjectglobals.cpp:1339] UE4Editor_CoreUObject!LoadPackage() [uobjectglobals.cpp:1436] UE4Editor_UnrealEd!UEditorEngine::Map_Load() [editorserver.cpp:2494] UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [editorserver.cpp:5966] UE4Editor_UnrealEd!UEditorEngine::Exec() [editorserver.cpp:5443] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:696] UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [filehelpers.cpp:2234] UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [filehelpers.cpp:3597] UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [unrealedmisc.cpp:350] UE4Editor_UnrealEd!EditorInit() [unrealedglobals.cpp:97] UE4Editor!GuardedMain() [launch.cpp:150] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56268 in the post.
1 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.19 |
Target Fix | 4.20 |
Created | Mar 19, 2018 |
---|---|
Resolved | May 22, 2018 |
Updated | Jun 23, 2018 |