If an image is added to a UMG widget with a material applied to it. It will no longer show up in the viewport if a text block is added to the same widget (above the material via the Zorder).

Steps to Reproduce
  1. Open Editor
  2. Create a new widget
    Right click content browser > User Interface > Widget Blueprint
  3. Create a new Material
  4. Open new Material
  5. Create a constant (Make it any color other than black)
  6. Connect the constant to the emissive pin
  7. Under Usage in the details panel check Used with UI
  8. Click Apply
  9. Close Material
  10. Open Widget
  11. Add an image (Make it really large so that it's easy to see but leave a place to drop a text block)
  12. Apply newly created material to the brush image of the image widget
  13. Add a text block to the designer graph and change its ZOrder to 1
  14. Drag text block over the image
  15. Launch game in a standalone (it must be a standalone. the error will not occur with PIE)

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Cannot Reproduce
ComponentUE - Editor - UI Systems
Affects Versions4.6
CreatedNov 19, 2014
ResolvedJul 6, 2016
UpdatedJul 14, 2021