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825 TTask& Task = *(TTask*)&TaskStorage; 826 { 827 FScopeCycleCounter Scope(Task.GetStatId(), true); 828 ***** Task.DoTask(CurrentThread, Subsequents); 829 Task.~TTask(); 830 checkThreadGraph(ENamedThreads::GetThreadIndex(CurrentThread) <= ENamedThreads::GetRenderThread() || FMemStack::Get().IsEmpty()); // you must mark and pop memstacks if you use them in tasks! Named threads are excepted. 831 } 832 833 TaskConstructed = false; 834 835 if (TTask::GetSubsequentsMode() == ESubsequentsMode::TrackSubsequents) 836 { 837 FPlatformMisc::MemoryBarrier(); 838 Subsequents->DispatchSubsequents(NewTasks, CurrentThread); 839 }
No known steps to reproduce
Access violation - code c0000005 (first/second chance not available) UE4Editor_Renderer!TGraphTask<`FScene::RemoveSpeedTreeWind'::`5'::EURCMacro_FRemoveSpeedTreeWindCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56322 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.19 |
Target Fix | 4.19.1 |
Fix Commit | 3970305 |
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Created | Mar 20, 2018 |
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Resolved | Mar 28, 2018 |
Updated | May 1, 2018 |