No comments from users in crash group
825 TTask& Task = *(TTask*)&TaskStorage;
826 {
827 FScopeCycleCounter Scope(Task.GetStatId(), true);
828 ***** Task.DoTask(CurrentThread, Subsequents);
829 Task.~TTask();
830 checkThreadGraph(ENamedThreads::GetThreadIndex(CurrentThread) <= ENamedThreads::GetRenderThread() || FMemStack::Get().IsEmpty()); // you must mark and pop memstacks if you use them in tasks! Named threads are excepted.
831 }
832
833 TaskConstructed = false;
834
835 if (TTask::GetSubsequentsMode() == ESubsequentsMode::TrackSubsequents)
836 {
837 FPlatformMisc::MemoryBarrier();
838 Subsequents->DispatchSubsequents(NewTasks, CurrentThread);
839 }
No known steps to reproduce
Access violation - code c0000005 (first/second chance not available) UE4Editor_Renderer!TGraphTask<`FScene::RemoveSpeedTreeWind'::`5'::EURCMacro_FRemoveSpeedTreeWindCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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| 1 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.19 |
| Target Fix | 4.19.1 |
| Fix Commit | 3970305 |
|---|
| Created | Mar 20, 2018 |
|---|---|
| Resolved | Mar 28, 2018 |
| Updated | May 1, 2018 |