The ParticleNotify should always be triggered while playing in sequencer editor regardless whether the spawned particle is attached or not to it's bone/sockets
This stopped working since 4.15 version, that means in 4.15, no problem
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56340 in the post.
| 2 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 4.18.3, 4.19.1 |
| Target Fix | 4.20 |
| Created | Mar 21, 2018 |
|---|---|
| Resolved | Jun 15, 2018 |
| Updated | Jun 16, 2018 |