There is a line of code in PropertyEditor.h in FPropertyEditor::GetEditConditionPropertyAddress that is duplicated. It does not cause an issue but it is also an unnecessary line. The line is #695 and 697:
NewCondition.Object = ComplexParentNode->AsStructureNode() ? TWeakObjectPtr<UObject>(ComplexParentNode->GetBaseStructure()) : ComplexParentNode->GetInstanceAsUObject(Index);
N/A - Code issue
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56369 in the post.