Per poly collision does not update/follow the mesh when the mesh is moved via Blueprint
Does not occur in 4.18
Expected: The collision follows the mesh since it is per poly
Results: The collision does not update and follow the mesh
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Hey, why do i get this when i snap two similar meshes together?
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Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56405 in the post.
5 |
Component | OLD - Anim |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.19.1 |
Fix Commit | 3971421 |
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Created | Mar 22, 2018 |
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Resolved | Mar 29, 2018 |
Updated | May 9, 2018 |