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620 FSetElementId FindId(KeyInitType Key) const 621 { 622 if (Elements.Num()) 623 { 624 for(FSetElementId ElementId = GetTypedHash(KeyFuncs::GetKeyHash(Key)); 625 ElementId.IsValidId(); 626 ElementId = Elements[ElementId].HashNextId) 627 { 628 ***** if(KeyFuncs::Matches(KeyFuncs::GetSetKey(Elements[ElementId].Value),Key)) 629 { 630 // Return the first match, regardless of whether the set has multiple matches for the key or not. 631 return ElementId; 632 } 633 } 634 } 635 return FSetElementId(); 636 }
No known steps to reproduce
Access violation - code c0000005 (first/second chance not available) UE4Editor_RHI!TSet<TTuple<FBoundShaderStateKey,FCachedBoundShaderStateLink * __ptr64>,TDefaultMapHashableKeyFuncs<FBoundShaderStateKey,FCachedBoundShaderStateLink * __ptr64,0>,FDefaultSetAllocator>::FindId() [set.h:629] UE4Editor_RHI!GetCachedBoundShaderState() [boundshaderstatecache.cpp:88] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateBoundShaderState() [d3d11shaders.cpp:317] UE4Editor_D3D11RHI!RHICreateBoundShaderState() [dynamicrhi.h:964] UE4Editor_D3D11RHI!IRHICommandContext::RHISetGraphicsPipelineState() [rhicontext.h:338] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetGraphicsPipelineState() [d3d11rhiprivate.h:477] UE4Editor_SlateRHIRenderer!FSlateRHIRenderingPolicy::DrawElements() [slaterhirenderingpolicy.cpp:752] UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [slaterhirenderer.cpp:770] UE4Editor_SlateRHIRenderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`29'::SlateDrawWindowsCommandName,<lambda_43e86ee7c51f39979e9a39d40b280024> > >::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56443 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.16, 4.19 |
Created | Mar 23, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |