If a user binds the color and opacity settings for a UMG text block they cannot use linear colors directly. They must convert them in to slate colors. When changing the pin on the return node to accept linear colors it cause the following error:
Error Binding: property ' ColorAndOpacityDelegate ' on widget ' TextBlock_25 ' bound to function ' GetColorAndOpacity_0 ', but the sigatnures don't match. The function must return the same type as the property and have no parameters.
I am not able to find world outliner how to enable it?
Hey, why do i get this when i snap two similar meshes together?
Bullet replication problem. The players sees each other but does not see the bullet
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.6 |
Created | Nov 19, 2014 |
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Resolved | Jul 7, 2016 |
Updated | Jul 14, 2021 |