Using the 'Move Component To' node in conjunction with spline locations, the static mesh component is traveling in the exact pattern the points are at. But the location the mesh is moving at is offset from the actual location of the spline points.
Results: Static Mesh component is traveling in the exact pattern the points are at, but the location the mesh is moving at an offset from the actual location of the spline points.
Expected: Static Mesh travels along the exact spline point locations
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.19, 4.20 |
Created | Mar 26, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |