Description

Using the 'Move Component To' node in conjunction with spline locations, the static mesh component is traveling in the exact pattern the points are at. But the location the mesh is moving at is offset from the actual location of the spline points.

Steps to Reproduce
  1. Open attached project
  2. Take note of the spline setup with the Cone and Simulate.

Results: Static Mesh component is traveling in the exact pattern the points are at, but the location the mesh is moving at an offset from the actual location of the spline points.

Expected: Static Mesh travels along the exact spline point locations

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

1
Login to Vote

Won't Fix
ComponentUE - Gameplay - Blueprint Runtime
Affects Versions4.194.20
CreatedMar 26, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021