Description

Enable Sound Attenuation in the Sound Attenuation class does not appear to work. Specifically, unchecking the box doesn't turn it off. This is new - the setting worked in 4.18.3.

Steps to Reproduce
  1. Create a new project.
  2. Place an actor with an audio component in a level, e.g. an AmbientSound actor. Assign a sound that starts playing when the level begins.
  3. Give the sound from the previous step a Sound Attenuation object. In that object, turn Enable Volume Attenuation off.
  4. Notice that attenuation still applies. You can turn Enable Volume Attenuation and adjust the values. Those new values will take effect whether or not you turn Enable Volume Attenuation back on. However, removing the Sound Attenuation class from the sound will have the intended effect of the sound being audible at full volume everywhere.

The expected result is that the attenuation distance would not have any effect on the volume of the sound when Enable Volume Attenuation is turned off.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-56481 in the post.

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Fixed
ComponentAudio
Affects Versions4.19
Target Fix4.19.1
Fix Commit3965067
CreatedMar 26, 2018
ResolvedMar 27, 2018
UpdatedAug 24, 2018