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986 FLinearColor GetClearColor() const 987 { 988 ***** ensure(ColorBinding == EClearBinding::EColorBound); 989 return FLinearColor(Value.Color[0], Value.Color[1], Value.Color[2], Value.Color[3]); 990 }
RESULT: Crash
Access violation - code c0000005 (first/second chance not available) UE4Editor_RHI!FClearValueBinding::GetClearColor() [rhi.h:989] UE4Editor_RHI!FRHITexture::GetClearColor() [rhiresources.h:509] UE4Editor_Renderer!FRCPassPostProcessHMD::Process() [postprocesshmd.cpp:175] UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [renderingcompositiongraph.cpp:707] UE4Editor_Renderer!FRenderingCompositePassContext::Process() [renderingcompositiongraph.cpp:237] UE4Editor_Renderer!FPostProcessing::Process() [postprocessing.cpp:2166] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:1392] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2749] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56511 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.19 |
Target Fix | 4.20 |
Created | Mar 27, 2018 |
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Resolved | May 31, 2018 |
Updated | Sep 16, 2019 |