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986 FLinearColor GetClearColor() const
987 {
988 ***** ensure(ColorBinding == EClearBinding::EColorBound);
989 return FLinearColor(Value.Color[0], Value.Color[1], Value.Color[2], Value.Color[3]);
990 }
RESULT: Crash
Access violation - code c0000005 (first/second chance not available) UE4Editor_RHI!FClearValueBinding::GetClearColor() [rhi.h:989] UE4Editor_RHI!FRHITexture::GetClearColor() [rhiresources.h:509] UE4Editor_Renderer!FRCPassPostProcessHMD::Process() [postprocesshmd.cpp:175] UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [renderingcompositiongraph.cpp:707] UE4Editor_Renderer!FRenderingCompositePassContext::Process() [renderingcompositiongraph.cpp:237] UE4Editor_Renderer!FPostProcessing::Process() [postprocessing.cpp:2166] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:1392] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2749] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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| 1 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.19 |
| Target Fix | 4.20 |
| Created | Mar 27, 2018 |
|---|---|
| Resolved | May 31, 2018 |
| Updated | Sep 16, 2019 |