No user comments in crash group
  500       void FD3D11DynamicRHI::RHISetShaderResourceViewParameter(FVertexShaderRHIParamRef VertexShaderRHI,uint32 TextureIndex,FShaderResourceViewRHIParamRef SRVRHI)
  501       {
  502       	VALIDATE_BOUND_SHADER(VertexShaderRHI);
  503       
  504       	FD3D11ShaderResourceView* SRV = ResourceCast(SRVRHI);
  505       
  506       	FD3D11BaseShaderResource* Resource = nullptr;
  507       	ID3D11ShaderResourceView* D3D11SRV = nullptr;
  508       	
  509       	if (SRV)
  510       	{
  511 ***** 		Resource = SRV->Resource;
  512       		D3D11SRV = SRV->View;
  513       	}
  514       
  515       	SetShaderResourceView<SF_Vertex>(Resource, D3D11SRV, TextureIndex, NAME_None);
  516       }
No known steps to reproduce
Access violation - code c0000005 (first/second chance not available) UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetShaderResourceViewParameter() [d3d11commands.cpp:512] UE4Editor_Engine!FLocalVertexFactoryShaderParameters::SetMesh() [localvertexfactory.cpp:63] UE4Editor_Renderer!FMeshMaterialShader::SetMesh<FRHIVertexShader * __ptr64>() [shaderbaseclasses.cpp:511] UE4Editor_Renderer!TBasePassVertexShaderPolicyParamType<FUniformLightMapPolicyShaderParametersType>::SetMesh() [basepassrendering.inl:31] UE4Editor_Renderer!TBasePassDrawingPolicy<FUniformLightMapPolicy>::SetMeshRenderState() [basepassrendering.h:1219] UE4Editor_Renderer!FDrawBasePassDynamicMeshAction::Process<FUniformLightMapPolicy>() [basepassrendering.cpp:676] UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>() [basepassrendering.h:1578] UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() [basepassrendering.cpp:709] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() [basepassrendering.cpp:1162] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassView() [basepassrendering.cpp:1369] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass() [basepassrendering.cpp:984] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:989] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2749] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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| 5 | 
| Component | UE - Graphics Features | 
|---|---|
| Affects Versions | 4.19 | 
| Target Fix | 4.20 | 
| Fix Commit | 3993923 | 
|---|---|
| Main Commit | 4042226 | 
| Release Commit | 4095966 | 
| Created | Mar 27, 2018 | 
|---|---|
| Resolved | Apr 13, 2018 | 
| Updated | Aug 15, 2018 |