No user comments in crash group
500 void FD3D11DynamicRHI::RHISetShaderResourceViewParameter(FVertexShaderRHIParamRef VertexShaderRHI,uint32 TextureIndex,FShaderResourceViewRHIParamRef SRVRHI) 501 { 502 VALIDATE_BOUND_SHADER(VertexShaderRHI); 503 504 FD3D11ShaderResourceView* SRV = ResourceCast(SRVRHI); 505 506 FD3D11BaseShaderResource* Resource = nullptr; 507 ID3D11ShaderResourceView* D3D11SRV = nullptr; 508 509 if (SRV) 510 { 511 ***** Resource = SRV->Resource; 512 D3D11SRV = SRV->View; 513 } 514 515 SetShaderResourceView<SF_Vertex>(Resource, D3D11SRV, TextureIndex, NAME_None); 516 }
No known steps to reproduce
Access violation - code c0000005 (first/second chance not available) UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetShaderResourceViewParameter() [d3d11commands.cpp:512] UE4Editor_Engine!FLocalVertexFactoryShaderParameters::SetMesh() [localvertexfactory.cpp:63] UE4Editor_Renderer!FMeshMaterialShader::SetMesh<FRHIVertexShader * __ptr64>() [shaderbaseclasses.cpp:511] UE4Editor_Renderer!TBasePassVertexShaderPolicyParamType<FUniformLightMapPolicyShaderParametersType>::SetMesh() [basepassrendering.inl:31] UE4Editor_Renderer!TBasePassDrawingPolicy<FUniformLightMapPolicy>::SetMeshRenderState() [basepassrendering.h:1219] UE4Editor_Renderer!FDrawBasePassDynamicMeshAction::Process<FUniformLightMapPolicy>() [basepassrendering.cpp:676] UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>() [basepassrendering.h:1578] UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() [basepassrendering.cpp:709] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() [basepassrendering.cpp:1162] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassView() [basepassrendering.cpp:1369] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass() [basepassrendering.cpp:984] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:989] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2749] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56516 in the post.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.19 |
Target Fix | 4.20 |
Fix Commit | 3993923 |
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Main Commit | 4042226 |
Release Commit | 4095966 |
Created | Mar 27, 2018 |
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Resolved | Apr 13, 2018 |
Updated | Aug 15, 2018 |