Duplicate of UE-4493
Importing user provided Camera FBX will crash on closing the Matinee window in Matinee Fight Scene level. I cannot reproduce a crash in a blank project with this asset.
Attached: Crash.zip - Internal Reproduced crash logs
UserCrash.zip - User's Crash logs
OPA010_conv.fbx - Offending FBX
1. Open Matinee Fight Scene Project
2. Open the Matinee Actor
3. File >> Import >> OPA010_conv.fbx
4. Close Matinee Window
Results: Editor Crashes (after a brief freeze and pause)
Expected: Matinee window closes with no crash
KERNELBASE + 37901 bytes UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:144] UE4Editor_Core!FDebug::AssertFailed() + 1042 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:224] UE4Editor_Renderer!CalculateShadowFadeAlpha() + 69 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\shadowsetup.cpp:158] UE4Editor_Renderer!FDeferredShadingSceneRenderer::CreatePerObjectProjectedShadow() + 2618 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\shadowsetup.cpp:1324] UE4Editor_Renderer!FDeferredShadingSceneRenderer::SetupInteractionShadows() + 455 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\shadowsetup.cpp:1180] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitDynamicShadows() + 2045 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\shadowsetup.cpp:2306] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() + 930 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:2237] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() + 785 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:685] UE4Editor_Renderer!RenderViewFamily_RenderThread() + 887 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\scenerendering.cpp:1091] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`11'::EURCMacro_FDrawSceneCommand>::ExecuteTask() + 468 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:667] UE4Editor_Core!FTaskThread::ProcessTasks() + 2979 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\async\taskgraph.cpp:428] UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\async\taskgraph.cpp:271] UE4Editor_RenderCore!RenderingThreadMain() + 173 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:275] UE4Editor_RenderCore!FRenderingThread::Run() + 78 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:376] UE4Editor_Core!FRunnableThreadWin::Run() + 86 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] kernel32 + 88557 bytes ntdll + 181569 bytes
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.5.1, 4.6, 4.7 |
Created | Nov 20, 2014 |
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Resolved | Jan 19, 2015 |
Updated | Apr 27, 2018 |