Duplicate of UE-4493
Importing user provided Camera FBX will crash on closing the Matinee window in Matinee Fight Scene level. I cannot reproduce a crash in a blank project with this asset.
Attached: Crash.zip - Internal Reproduced crash logs
UserCrash.zip - User's Crash logs
OPA010_conv.fbx - Offending FBX
1. Open Matinee Fight Scene Project
2. Open the Matinee Actor
3. File >> Import >> OPA010_conv.fbx
4. Close Matinee Window
Results: Editor Crashes (after a brief freeze and pause)
Expected: Matinee window closes with no crash
KERNELBASE + 37901 bytes UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:144] UE4Editor_Core!FDebug::AssertFailed() + 1042 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:224] UE4Editor_Renderer!CalculateShadowFadeAlpha() + 69 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\shadowsetup.cpp:158] UE4Editor_Renderer!FDeferredShadingSceneRenderer::CreatePerObjectProjectedShadow() + 2618 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\shadowsetup.cpp:1324] UE4Editor_Renderer!FDeferredShadingSceneRenderer::SetupInteractionShadows() + 455 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\shadowsetup.cpp:1180] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitDynamicShadows() + 2045 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\shadowsetup.cpp:2306] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() + 930 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:2237] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() + 785 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:685] UE4Editor_Renderer!RenderViewFamily_RenderThread() + 887 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\renderer\private\scenerendering.cpp:1091] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`11'::EURCMacro_FDrawSceneCommand>::ExecuteTask() + 468 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:667] UE4Editor_Core!FTaskThread::ProcessTasks() + 2979 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\async\taskgraph.cpp:428] UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\async\taskgraph.cpp:271] UE4Editor_RenderCore!RenderingThreadMain() + 173 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:275] UE4Editor_RenderCore!FRenderingThread::Run() + 78 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:376] UE4Editor_Core!FRunnableThreadWin::Run() + 86 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] kernel32 + 88557 bytes ntdll + 181569 bytes
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.5.1, 4.6, 4.7 |
Created | Nov 20, 2014 |
---|---|
Resolved | Jan 19, 2015 |
Updated | Apr 27, 2018 |