There is an issue occurring where meshes from 3ds Max which have custom pivots from a datasmith import do not reappear in the level after deleting them and then undoing the delete action. The mesh does actually appear back in the level if the level is reopened, but the mesh will not be visible until then.
Versions Tested:
4.19.0 CL - 3944462
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57026 in the post.
1 |
Component | UE - Editor - Content Pipeline - Datasmith - Exporters |
---|---|
Affects Versions | 4.19 |
Target Fix | 4.20 |
Created | Mar 29, 2018 |
---|---|
Resolved | Apr 9, 2018 |
Updated | Jan 21, 2022 |