Description

It's 100% reproducable

Steps to Reproduce
  • Goes into Project settings and search Reflection Capture Resolution, and set it to be 64
  • New a Default level, Editor Crash!
Callstack
vcruntime140.dll!memcpy() Line 137 Unknown
UE4Editor-Renderer.dll!UploadReflectionCapture_RenderingThread(FScene * Scene, const FReflectionCaptureData * CaptureData, const UReflectionCaptureComponent * CaptureComponent) Line 1128 C++
> UE4Editor-Renderer.dll!FScene::CaptureOrUploadReflectionCapture::__l8::<lambda>(FRHICommandListImmediate & RHICmdList) Line 1406 C++
UE4Editor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::CaptureOrUploadReflectionCapture'::`8'::UploadCaptureCommandName,void <lambda>(FRHICommandListImmediate &) > >::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> & NewTasks, ENamedThreads::Type CurrentThread) Line 829 C++
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 665 C++
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 574 C++
UE4Editor-RenderCore.dll!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) Line 331 C++
UE4Editor-RenderCore.dll!FRenderingThread::Run() Line 482 C++
UE4Editor-Core.dll!FRunnableThreadWin::Run() Line 76 C++
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() Line 25 C++

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Fixed
ComponentUE - Rendering
Affects Versions4.19
Target Fix4.20
Fix Commit4005473
Main Commit4042226
Release Commit4095966
CreatedApr 2, 2018
ResolvedApr 16, 2018
UpdatedAug 10, 2018