UPDATED DESCRIPTION
When enabling Cast Modulated Shadows on a Directional Light and using Mobile MSAA on Android OpenGL ES 2, shadows from the Directional Light do not render when dynamic objects are moving or at rest.
This issue does not occur when using OpenGL ES 3.1 on Android.
ORIGINAL DESCRIPTION
Mobile MSAA breaks modulated shadow in mobile preview on PC
UPDATED REPRO
ORIGINAL REPRO
Expected Result
The cubes have shadows that render correctly as they move and after they come to rest
Actual Result
The cubes do not have shadows when moving or when at rest
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57138 in the post.
2 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.19, 4.21 |
Created | Apr 2, 2018 |
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Resolved | Jun 18, 2019 |
Updated | Sep 16, 2019 |